I took a picture this afternoon of the western sky. Kind of cloud cover I associate with snow - fairly uniform, gray without being dark. Sadly, never got more than cloud cover.

haha, I may have edited some half-height sprites to only actually be eight pixels tall instead of sixteen with an empty top half, and Godot determines sprite position by the upper-left corner...

Brinstar's map is now fully laid out. Time to decide whether to start working on enemy logic or enemy placement...

I've been playing Metroid for 35 years and it was only in building this remake that I realized that these two hidden passages in eastern Brinstar are marked. (They're highlighted here, but not in the game itself.) The left passage uses the "large bush" sprite instead of the "small bush" that's used through the rest of the level; the right passage is the only horizontal stripe in that column that doesn't have bushes.

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Hic quoque abibit.

Just Ellie (and perhaps some of her toys).